Get to know us.

Our team makes your team better.

PIXO VR has been building groundbreaking Virtual Reality Training experiences since 2015.

Our CEO, Sean Hurwitz, founded the company based on a belief in the power of Extended Reality (XR) technology to unlock human potential and realize limitless possibilities. Assembling an all-star team of game-changing VR & AR engineers, award-winning graphic artists, and veteran AAA-game developers, Hurwitz challenged his company to re-imagine what was previously thought possible in VR.

Dedicated to questioning every assumption and pushing every boundary, our team set to work developing a proprietary VR platform that would enable rapid, scalable development and serve as the foundation for all of our cutting-edge VR Training experiences in the future.

Today, we work with high-stakes industries such as Construction, Manufacturing & General Industry, Energy & Utilities, and Public Safety, providing them with training solutions that would otherwise be too difficult, expensive, or dangerous to conduct in the ‘real’ world.

With a first-to-market feature set that includes Multi-user Functionality, Scenario Randomization, and Real-Time Reporting & Analytics, behavior-changing story narratives developed by subject matter experts, and industry-best, photo-realistic audio and visual effects, our VR Training leads to dramatic improvements in performance, collaboration, efficiency, and safety. Our training dissolves the barrier between virtual and actual reality, providing simulated real-world job experience with none of the cost and risk of the real-world.

As a company, we believe technology should serve people — not the other way around — and that training is best when it engages as well as it informs. We’re proud to build virtual worlds for the people who keep the real world working, empowering them to do their best work and helping to make sure when their shift is over, they go home safe, sound, and skilled.

Meet Our Team

Sean is a serial entrepreneur with decades of experience building and developing businesses and leading teams. Sean strongly believes in the power of personal improvement, and built an All-Star team of award-winning artists, pioneering VR engineers, and expert AAA-game designers to help other teams realize their full potential.

Sean Hurwitz
CEO & Founder

Jean has 25 years' experience in operations, marketing, client management and finance. With skills in leadership development, strategic planning, client partnership, financial analysis and process improvement, Jean helps businesses design and implement processes that lead to more streamlined and effective day-to-day operations.

Jean Kaptur
Chief Operating Officer

Todd Kuehnl is a pioneer in VR/AR technology. Discovered by Bell Labs/AT&T GIS at 19, Todd has worked as a senior engineer, technical director, and senior architect for AAA-game studios, CGI/VFX houses, and received commercial credits from publishers like EA, Take2, Disney and Microsoft.

Todd Kuehnl
Technical Director

With a Master’s Degree in Physics from Tuebingen in Germany, Cengiz, (AKA "Yaakuro"), has worked as a research scientist in the field of human perception in VR environments at the Max Planck Institute for Biological Cybernetics and has been contracted to provide numerous improvements to Epic Games' Unreal Engine 4.

Cengiz Terzibas
Lead Research & Development Engineer

With 15+ years in AAA-game design and development, working for companies like Midway, THQ, and Zynga, Ben has helped design household-name properties like Mortal Kombat, WWE, TNA, Blitz, Indiana Jones, and Farmville, which have entertained and served millions of people worldwide.

Benjamin Mazza
Head of Product Development

Erica has held senior sales roles for several early stage technology companies. She has successfully designed and implemented sales strategies leading to millions of dollars in recurring revenue and has helped design and implement solutions that have impacted thousands of organizations.

Erica Schaffel
VP of Sales

Marco has 10+ years’ experience in marketing and communications, creating layered, multi-channel outreach experiences for both B2B and B2C audiences. Marco has led creative teams in traditional and digital media, for clients ranging from Fortune 500 companies to SaaS-based tech startups, non-profits, and political campaigns.

Marco Maceri
Director of Marketing

Joe has worked in the interactive and gaming industries for eight years. After graduating from The Savannah College of Art and Design, Joe worked on several award-winning Indie games as both Principle and Lead Artist, including Retro/Grade, a Finalist at the Independent Games Festival in 2009 and Audience Award-winner at IndieCade in 2010.

Joe Grabowski
Art Director

After earning a Computer Science degree from the University of Michigan, Josh worked in serious game development for Quicken Loans, engineering VR simulations for training. Josh has experience working with various game engines, building AAA-quality VR Training solutions and improving user experience and functionality.

Josh Oziemski
Software Developer

Heather has 25 years of operations experience, helping companies through start-up and growth phases. Prior to joining PIXO VR, Heather worked as Regional Business Manager for Viamedia, the largest independent cable TV management company for local, regional, and national advertising in the United States.

Heather Severs
Office Manager

Why engage PIXO VR for your Virtual Reality Training needs?

Passion

Our team has a perfectionist streak.
In everything we do, we want to be the very best at it. That works to your advantage, because to do our best means making your team’s best better.

Ability

With decades of experience working at the cutting edge of AAA-games, Hollywood films, and XR innovation, our team makes the impossible possible on a regular basis.

Value

We define Quality by the value we create for customers. We listen to your needs then provide solutions to accomplish your goals, delivering the best training experience possible.

Ready to start a conversation?

Get in touch with a PIXO VR Training expert to discuss your training needs and objectives.

Our Valued Customers

GM logo
NatGeo logo
Peoples Gas logo
Tweddle Group
Cengage Learning
Buick logo
Henry Ford Health System logo
BI Worldwide logo
Ford logo
OnStar logo
U.S. Navy logo
Chevrolet logo

News & Info

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PIXO VR at OC6
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PIXO VR Ready for OC6 with VR Training for Oculus Quest
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Contact Us

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