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Part Four: How to Build the Business Case to Add Virtual Reality to Your Current Training Program
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In the first three parts of our series we looked at evaluating your organization's current...
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Part Three: How to Create a VR Training Classroom or Add VR to Your Classroom
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In the first two parts of our series, we looked at why your company should...
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Part Two: How to Introduce Virtual Reality Into Your Instructional Design
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In Part One of this four-part series, we looked at how to improve the effectiveness...
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Part One: How to Improve the Effectiveness of Your Current Workforce Training Programs
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In 2016, millennials made up 35% of American workers, making them the single biggest generation...
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Intelligent Tutoring: Bridging the Gap From Knowing to Doing – Research Study
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An award-winning dish may be delicious and a beauty to look at, but there's more...
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4 Research Papers to Support Your VR Training Business Case
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Virtual reality training research is helping more and more companies understand that a VR training...
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‘Reverb’ Reviews: HP’s New VR Headset Shines
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With the debut of its Windows-based Mixed Reality Headset (WMR) in 2017, HP announced its...
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FIRST ON THE SCENE: PIXO VR, GTI, AND OTD TO BUILD VR TRAINING FOR GAS LEAK EMERGENCIES
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Virtual Reality Software Leaders and Energy R&D Experts Partner to Break New Ground with First...
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