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VR Training

Customers often come to PIXO VR with an all-or-nothing mindset when it comes to virtual reality training. However, more often than not we are recommending VR training as complementary, not a “rip and replace” solution to their current program.That’s why we prepared this handy list of some of the most common places where VR training can improve or enhance your current training program.Complicated or Hard to Evaluate SkillsVirtual reality, since it’s software, is particularly well suited for gathering and evaluating data associated with complex activities performed in the VR trainingSEE DETAILS

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Construction Safety Training, News, Virtual Reality, VR Training

In 2016, there were 370 fatal falls out of 991 construction fatalities, according to the Bureau of Labor Statistics. Construction safety and fall protection training, in particular, is a severe problem that needs a better solution. Consider this true story…Bill enters the job trailer, after a little small talk, he grabs his harness. Giving it a quick once-over he puts it on along with the rest of his safety equipment, like every other day for months.On his short walk over to the construction elevator, his mind wanders off. He wondersSEE DETAILS

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Expert Insights, News, VR Training

One of the early hurdles to widespread adoption of virtual reality has been a problem of perception. For many, their only experience with, or awareness of, VR has been through games, and the last thing most VC firms or major corporations want to invest in is a novelty—something fun but mostly impractical.For those who follow VR more closely, however—and particularly the rise of Virtual Reality Training—the notion that VR is just another high tech game is quickly fading as results and peer-reviewed studies start to pour in which continue toSEE DETAILS

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News, Virtual Reality, VR Training

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Expert Insights, Virtual Reality, VR Training

A recent article published on Futurism.com declared, essentially, that virtual reality has finally become reality-reality: it’s here to stay. But the article was quick to point out that, despite the progress VR technology has made in recent years — better, more cost-effective hardware, streamlined user experience, radical advances in animation, etc. — one key problem has annoyingly persisted: nausea.Motion sickness. Vertigo. Sea-sickness. Car-sickness. Butterflies. Queasiness — whatever you call it, we all hate it, and as a Virtual Reality Training company, it’s one of the most common questions we’re askedSEE DETAILS <span class="more-link-hover-i...

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