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News, Virtual Reality, VR Training

The results are in – and the winner is virtual reality training.

According to a recent study by the University of Maryland, virtual reality training is more effective in recall accuracy than traditional desktop CBT (computer-based training). With a median recall accuracy percentage of 90.48 percent for immersive HMDs – head-mounted (virtual reality) displays – compared to desktop display’s 78.57 percent, the long-awaited study has further validated the efficacy of virtual reality training as a learning tool over traditional e-learning methods.

As the study’s abstract reads:

“Virtual reality displays, such as head-mounted displays (HMD), afford us a superior spatial awareness by leveraging our vestibular and proprioceptive senses, as compared to traditional desktop displays.”

The study’s findings are particularly important for employers in high-stakes verticals, where skills and safety training for workers represents a critical aspect of how those businesses function.

Put in the context of a standard grade scale, at 90+ percent recall, VR training would score in the A-range, while desktop computer training, at a shade below 79 percent, would be stuck back in the C’s.

When managing operations at a construction site, manufacturing plant, oil and gas pipeline, or other heavy industrial environment, a workforce recalling their training and performing their tasks consistently at an “A-level” would mean substantial gains in productivity, efficiency and, perhaps most critically, fewer mistakes that eat away at the bottom line or in worst-case scenarios, could even open the door for potential fines and litigation.

When talking about the ability of trainees and users to retain important information, it’s easy to see how these kind of numbers – an almost 12 percent improvement in median recall and an 8.8 percent improvement in overall recall accuracy – can make a sizable positive impact for enterprise users of VR training technology.

“This data is exciting in that it suggests that immersive environments could offer new pathways for improved outcomes in education and high-proficiency training”, said Amitabh Varshney, professor of computer science at the University of Maryland (UMD) and co-author of the study.

Beyond the findings, the UMD study itself is notable as data on the effectiveness of virtual reality training has been somewhat hard to come by, due to the newness of VR training, the number of variables involved in testing, and the difficulty in arranging for true “apples-to-apples” comparisons of the two learning methodologies, VR and CBT. But the research is finally catching up with the technology and the story it’s telling is a compelling one.

“By showing that virtual reality can help improve recall, it opens the door to further studies that look at the impact of VR-based training modules at all levels – from elementary school children learning astronomy to trauma residents acquiring the latest knowledge in lifesaving procedures,” Professor Varshney continued. “We believe the future of education and innovation will greatly benefit from the use of these new visual technologies.”

It won’t surprise you to learn that we at PIXO VR agree.

Thinking about how Virtual Reality Training could transform your business’ workforce? Reach out to us for a Free Consultation.


Virtual Reality, VR Training

Training workers in the utility industry can be especially difficult.  Real-world training conditions are complex, dangerous, expensive and hard to simulate.

PIXO has responded to these challenges by developing industry-specific virtual reality modules that provide highly effective approaches for skill and safety training.  

Chicago-based Peoples Gas, for example, employs PIXO’s Gas Meter Safety Inspection VR training module to train field technicians and its 1,600 employees on the myriad range of meter types, installation configurations, and defects.  Trainees are quickly exposed to numerous different scenarios drawn from the millions of possibilities, without having to travel to separate locations and shadow more experienced workers for extended periods of time.

Trainees embark on a virtual route where they locate and report common and uncommon defects, in a lifelike 3D environment. The randomized scenarios provide a unique experience for each user, every time they train. Trainers gain unparalleled visibility of the training process, with access to user management, reporting, and analytics to monitor and measure trainees’ performance and progress over time.

The VR environment provides virtual on-the-job training as workers repeatedly practice responding to varying scenarios.  They use realistic diagnostic tools to check for mechanical defects and gas leaks, and they learn to file accurate and complete reports. The VR modules also train workers on emergency response, meter locating, corrosion activities and safety inspections.

The immersive and highly engaging VR environment can be as fun as a game, while at the same time provide a highly effective way to train workers to reliably perform their critically-important job of ensuring the safety of natural gas installations.


VR Training

Skills training is far more effective when participants are actively engaged in the learning process. We know this intuitively from our own exper

ience: hands-on practice and collaborative exercises and other “active learning” techniques are far more stimulating than powerpoint slides and training manuals. And research has proven that such stimulation and engagement result in higher proficiency and longer knowledge retention.

Training professionals are using a spectrum of reality technologies to put these active learning principles into practice. Let’s take a look at three modalities that are employed in skills training — 360° Video, Augmented Reality, and Virtual Reality — to see how effectively they each engage participants.

360° Video

If a picture is worth a thousand words, then moving pictures are that much more engaging and informative. 360° video goes a step further by allowing the user to control the point of view of a prerecorded scene.

In the 360° video example shown here, police trainees can control the viewing angle as they learn how to perform a Pursuit Intervention Technique to safely stop a fleeing car.

360° video is limited as a training tool. The available experience remains the same every time. To make a change, the video needs to be re-recorded. And critically important for our purposes — the active learning experience of 360° video is constrained by the user’s inability to interact with the environment and encounter a response by the environment

Augmented Reality

AR is similar to 360° video in allowing observers to control the viewing angle, but AR does so in real time, as the viewer observes their actual physical surroundings. As the name indicates, augmented reality layers additional content to enrich the user’s perception of the real-world scene.

This additional content can appear on the surface, annotating real objects with relevant text or images. And AR can also allow users to visualize objects below the surface — like Superman’s x-ray vision. For example, in the video below, augmented reality reveals the mechanical, electrical, and plumbing components hidden behind the walls and ceilings of a construction site.

Augmented reality offers an information-rich experience. Users can not only look up and down and all around as they can with 360° video, but AR also allows them to see more than what is visible on the surface and to follow what interests them in order to gain deeper understanding.

However, augmented reality, like 360° video, cannot fully engage users in active learning: the realism of the user viewing the actual physical world does not afford the dynamic interactive experience that makes virtual reality especially effective at multimodal learning.

Virtual Reality

Because it is not limited by the constraints of the physical world, virtual reality can deliver a more interactive learning experience than 360° video and AR. As a simulated environment, VR can often provide a more authentic training experience, with trainees encountering various random challenges, under differing lifelike conditions, as they would in actual work situations.

VR allows trainees to repeatedly practice skills to develop proficiency and confidence, thereby gaining the equivalent of on-the-job experience. And they can practice dangerous operations without risking safety or equipment.

Trainees develop proficiency by perceiving the situation, taking action and receiving immediate realistic feedback on the consequences of their actions. This process of learning by trial and error has been proven to result in better understanding and longer knowledge retention. Neuroscientists call this type of of active learning “the perception-action cycle.”  And let’s not overlook another important benefit of virtual reality: like gaming, it can be fun.  Trainees are cognitively engaged in an immersive experience, while interactively practicing skills.  They are motivated to concentrate their mental energies to gain proficiency and succeed at tasks.  That’s active learning at its best.


VR Training


In this article, we’re going to talk about how virtual reality and specifically VR training is making training for potentially dangerous or hazardous situations and workplaces safer.

But first, I want to open with a little consumer review of VR headsets and accessories. I thought this might be helpful since many training managers still assume that VR training is a prohibitively expensive proposition. The price points of virtual reality technology are quickly mainstreaming these devices into the consumer market, making them an increasingly compelling and low-risk possible addition to your training budget.

The Incredible Shrinking Cost of VR Technology

Virtual reality and augmented reality are everywhere. As we’ve now safely exited the holiday buying season, there’s a good chance your kids, grandkids, or nieces and nephews will have some kind of VR/AR technology or software on their wish lists the next time around if they didn’t already.

This technology is becoming so pervasive, you might not even recognize it as VR. To help you up your ‘cool factor’ with your kids — and to give you a sense of just how far the price points have fallen — here are just a few of the hottest VR headsets and supporting items on the market now:

  • HTC Vive Pro or Pro bundle – On Amazon, these top of line VR headsets have dipped below $700 and the Pro bundle, which will give you a legitimately professional quality VR environment, is right at $1,000.
  • Oculus Rift or Go – In our opinion, this a number two headset, but it will get you in the VR game and give you an idea of what’s possible for under $500.
  • PlayStation VR – If you have to do VR on a really tight budget, this is a sub-$300 option, but I would recommend just saving up for an HTC Vive, HP Windows Mixed Reality Headset, or Oculus Rift rig. (Seriously. There’s a difference.)
  • High-performance graphics cards, like NVIDIA GTX1050Ti or AMD Radeon RX 470 – These high-end GPUs are essential to avoid juddering and screen tearing at the hands of inferior GPUs slow refresh rates.
  • Sensor mount stands for HTC Vive or Oculus Rift sensors – These are the light stands, (not the trackers, just the stands. The trackers a just a little farther down our list), used by professional photographers and videographers. But, they are essential accessories for creating a mobile VR studio or just getting those sensors in the perfect spots.
  • Vive tracker or Vive wireless adapter – In short order, you’re going to want more freedom and flexibility in your VR set up. These two accessories allow you to add triangulated trackers and room scale to your experience — both essential for the full-on holodeck experience.
  • Steam gift cards, lots of Steam gift cards — Steam VR is the place to get the latest VR games and experiences. Your VR enthusiast is going to need some credits to get all of the new titles rolling out in the VR space. My current favorites are Climbey and Pavlov.

OK, back to business. What does this mean for your company’s VR training?

As I said in the introduction, the cost of VR technology is dropping fast. Investing in VR technology is down to a rounding error in most corporate training budgets.

So, you almost have to give it a try.

The VR gaming enthusiast wish list above is essentially the same list you need to submit with your budget request to launch your corporate VR training program.

More importantly, it’s your wish list to make your most dangerous training safer.

Making Hazardous Training Nearly Risk-free

Virtual reality and augmented reality are rapidly being incorporated into retail training and e-commerce platforms. Walmart is using VR to train new employees, and Amazon is using AR to let customers see how things look in their homes before buying.

The next logical step — which is happening rapidly — is to move this technology into more critical and hazardous corporate training programs. If VR training makes sense to train retail workers, how much more compelling is it for workers that put their lives on the line doing their jobs, and even training for their jobs? Really, it just makes sense.

Let’s take a look at four powerful examples of how VR training can make a difference in your company’s safety record.

VR Training for Utility Workers

People who work with electricity, gas, and nuclear power have inherently hazardous jobs. Utility workers are accustomed to following carefully established protocols to remain safe, but even routine maintenance can quickly turn dangerous. Then there are the inevitable scenarios when utility workers encounter the unexpected, forcing them to react rapidly and accurately to avoid a crisis.

Training in virtual reality enables workers to practice not only their standard procedures but also to work through the unpredictable. VR training modules can be designed to randomize in less predictable scenarios, preparing workers for when things go wrong in the field.

VR Training for Construction Workers

Construction is one of those jobs that’s a little different every time you put on the hard hat. Every job site comes with its unique hazards — site-specific equipment, materials, layout, and even safety equipment.

For this reason, construction companies realize it’s essential to familiarize construction professionals to job sites in advance. Unfortunately, this often requires supervisors, workers, and often the job site itself to shut down to train. VR training can be the answer to providing essential training without interrupting or delaying the project’s schedule.

With a VR construction training module, before any ironworker climbs twenty stories into the sky and steps out onto a scaffold or girder, they’ll have walked a virtual one.
They’ll get a realistic sensation of height and deal with, more or less, the exact environment — layout, equipment, and other workers — that will complicate their job on this specific project.

Electricians can practice lockout and tag-out procedures. Carpenters, roofers, and framers will perform fall protection exercises without having to train on the job site or travel to an expensive, far-away fall protection training center.

Critically, all of these dangerous jobs can be trained over and over until both workers and employers feel confident they are ready to operate safely on the actual job site — all from the safety of an office or in a trailer on-site. (Or potentially, any other endpoint on the planet.)

VR Training for First Responders

Law enforcement, firefighters, and EMTs face new and dangerous situations every day. These situations are made even more hazardous by the fact that most of them are nearly impossible to prepare for with traditional or on-the-job training formats.

Without putting these professionals in real-world, unpredictable, and escalating scenarios it’s impossible to see how they will react in moments of high stress and danger. This unknown can put themselves and the communities they serve in danger.

Running through a VR training module for first responders can give these responders realistic responses to stressors.

A police officer can focus through the adrenaline rush and uncertainty of entering an active shooter scenario. A firefighter can push through that momentary panic and claustrophobia as they enter a burning building. All of these training scenarios have the real-world sense of danger without the actual consequences of making the wrong decision under stress.

Virtual reality allows first responders to train over and over again, in the most dangerous scenarios, quickly building up the muscle memory necessary to handle a real crisis. VR training also minimizes the inherent hazards, big budgets, and highly skilled training personnel required to provide high-quality, live, real-world training.

VR Training for Defense

When you think of risky training, many immediately think of our men and women in uniform. These heroes go into harm’s way, not only on the battlefield but also in their daily readiness and training. VR training modules for defense can significantly reduce training accidents, injuries, and even fatalities while increasing the effectiveness of the exercises themselves.

Some of the most interesting VR research and training for defense is being done in the area of Explosive Ordnance Disposal (EOD). These professionals train for scenarios that involve identifying hidden Improvised Explosive Devices (IED) and then rendering these wholly unique and hacked-together devices safe. Every situation is unique, and even the training can be hazardous or possibly fatal.

In the area of defense, there are unlimited possibilities for using VR training. Here are just a few that are becoming more common practice:

  • Training units in coordinated tactics and close quarter operations
  • Exposing units to new operating environments before deploying
  • Training soldiers to use new tactics and rules of engagement
  • Training soldiers to use new weapons and equipment

VR training is an ideal way to get soldiers up to speed and to operate safely with minimal risk during necessarily intense and hazardous training.

Get Your VR Training Program Started

Better and cheaper virtual reality hardware is making it harder to ignore the benefits of bringing VR training into your hazardous duty training programs. Plus, these less expensive headsets are making it easier to justify purchasing larger quantities of devices to enable workers to train together in virtual reality environments.

As a huge value-add and incentive to purchase, major VR hardware providers are planning to add biometric sensors to their product offerings, along with the ability to interpret the data, which will give employers a much better sense of what their trainees are physically as well as mentally experiencing in the headset, as well as cognitive load — the amount of material they’re learning.

This year is the perfect time to include VR training in your budget. Endeavor to retire those sterile training rooms full of trainees sitting in uncomfortable chairs, at tiny desks, lulled into boredom by flickering fluorescent lights and an equally bored trainer flipping mindlessly through an out of date PowerPoint deck.

Make your goal to replace old training styles with virtual reality’s safer and more diverse scenarios, heightened by realistic sensations, and invigorated with the intensity of these real-world environments. Introduce a more engaging training atmosphere, fostering a sense of camaraderie and even friendly competition between trainees, helping them become more confident, better equipped, and safer in the field.

I guarantee you they will start looking forward to their next training sessions.

How Can PIXO VR Help?

As you begin evaluating your training, you’re sure to have questions. If you’re considering VR training for the first time or trying to get more from your VR training, don’t hesitate to contact one of our VR training specialists.


Virtual Reality, VR Training

Members of the PIXO VR team visited Concordia University’s Portland, Oregon campus recently to participate in the Emerging Technologies Symposium for Emergency Solutions. Ben Mazza and Erica Schaffel from PIXO VR were invited to join professionals from academia, technology, government, and emergency preparedness to learn and discuss the benefits of integrating virtual reality simulations into their training programs. Representatives from FEMA, the Office of Homeland Security, police and fire departments, and emergency medical teams participated in the event and many took part in the VR training demo.

Intel Corporation’s Mike Premi and Grant Tietje from Pacific Northwest National Laboratory were the keynote speakers at the event, which combined presentations, panel discussions, and interactive demonstrations.

PIXO VR’s demonstration allowed emergency professionals to work in teams to contain a virtual fire caused by an overturned oil truck. The firefighters coordinated their efforts, reacting to the oil spill and ensuing blaze in real time. Since the platform allows emergency personnel to follow established protocols as they work to control crises, responders were able to react realistically to fire, heat, and smoke. The fire also reacted as it would when doused with foam or water, creating a lifelike situation.

Trainers and emergency managers attending the symposium quickly realized the value of virtual reality’s realistic, immersive experience as a low-risk teaching method for firefighters, emergency medical technicians, and other first responders. The dangerous nature of those professions makes it difficult to teach new skills in the field. Virtual reality, augmented reality, and mixed reality simulate crisis conditions without placing emergency responders in jeopardy.

Reactions to the VR training demo were overwhelmingly positive. Emergency personnel were impressed with how real it felt and looked. They praised the attention to detail and visual fidelity. Many noted the importance of realism, especially in exercises trainees would have to perform seventeen or eighteen times to get exactly right.

Firefighters and fire chiefs from all over the country participated in PIXO’s three-minute immersive simulation. Tony Fletcher, Division Chief of Training of the Vancouver, WA fire department said, “While invaluable, traditional hands-on training exposes participants to injury, and is often too expensive to repeat. The value of virtual reality training like PIXO’s is that it exposes participants to realistic experiences without putting them in danger, and it’s extremely easy and cost effective to repeat.”

PIXO VR’s Erica Schaffel preps a first responder for the VR training demo. (Photo courtesy PIXO VR)


The challenge, danger, and cost in recreating realistic emergency situations in the field make virtual reality training even more valuable. First responders are constantly learning new skills and striving to maintain their current ones to certify or recertify in their positions. The ability to practice newly-learned procedures without danger and expense will maintain proficiency and build muscle memory. That means when a firefighter faces a real burning building or overturned oil truck, their response will be second nature.

Concordia University’s symposium brought together representatives from different emergency management agencies to discover new technologies that will ultimately make their jobs safer and easier.

It was a great opportunity to meet the people who perform these dangerous, life-saving jobs and show them a safer way to train.


Virtual Reality, VR Training




If you’ve ever seen Ron Howard’s 1995 film, Apollo 13, you’ll recognize the phrase “failure is not an option.” In the film, Ed Harris plays NASA flight director, Gene Kranz, and the quote refers to the accident in the 1970 Apollo 13 lunar mission and NASA’s efforts to get the men home safely. Taken in context, the statement makes sense. Of course, Kranz does not want to fail. What flight director wants to lose his men?

Taken in the context of training personnel for dangerous situations; however, the phrase should be, “failure IS an option.” Mistakes, misjudgment, and failure are teaching tools. Getting things wrong while practicing helps people get things right when real problems arise. It’s the reason troops drill over and over before heading out to the field. It’s also the reason schools conduct fire drills. When kids know the procedure ahead of time, they don’t panic when faced with an actual emergency.

Training is positive and making errors while training is natural, but people are still injured and killed in training accidents. What if there were a way to train for dangerous situations without risking injury or death? Many consider virtual reality solely as a platform for gaming. It is used in games, but virtual reality training is also a risk-free way for firefighters to practice their approach to a wildfire. It’s also a safe method for nuclear engineers to perform emergency or even everyday procedures without entering the reactor.

PIXO VR has devised safe, multi-platform virtual reality software that enables people in dangerous jobs to train safely. Our AAA gaming quality visuals place each user IN the appropriate environment. This immersion training allows the trainee to be there—in the fire, the gas leak, or the battle—without leaving headquarters. Trainees in these lifelike scenarios act and react in real time, learning what works and what doesn’t. Squads drill together, often performing different tasks, to practice working as a team. Preparation like this builds muscle memory and confidence without danger.  



What does PIXO’s virtual reality software mean for first responders? It means they get the training they need to deal with life-threatening conditions and they get to go home at the end of the day.


VR Training

In 1982, TRON sparked our imaginations when a computer hacker was sucked into a “virtual reality” that lay within the very software that was just beginning to permeate our real world.

For a lot of folks, this was the first time they had heard of virtual reality. And although TRON was groundbreaking in many ways, it probably didn’t convince anyone that virtual reality was ever going to be more than an interesting way to play digital games.  

Yet decades before TRON put virtual reality into the popular culture there were scientists, researchers, programmers, and studios trying to figure out how to create virtual worlds and experiences.

In the 1960s, pockets of innovators were using 360-degree video, soundscapes, and mechanical contraptions to create moving simulations of flights, rides, and games. By the 1990s, VR games had reached a cost and quality that finally made them increasingly attractive to the broader public.

Some 50 years later, the promise of creating an alternative universe in virtual reality is actually becoming a reality. This incredible bit of seeming science fiction is now more accessible than ever via a relatively inexpensive screen and some awesome imagery courtesy of some highly talented software engineers and one a handful of hardware devices, like Oculus, Samsung, Google, and HTC.

So, here we are in 2018 and the question, as it should be with any great invention, is how can we use virtual reality to make the world a better place?

We at PIXO VR believe the idea of virtual reality safety training is truly one of those “making the world better” applications. Our VR training modules and environments are helping to create a better, safer tomorrow for a variety of industries like construction, manufacturing, and utilities.

Companies can now train their employees in photorealistic environments with VR headsets that mimic real-life work situations, provide immediate feedback as well as long-term data, lower training costs, overcome logistical hurdles, and avoid the inherent dangers often posed by a real-world training environment.

Every day, VR training is making the learning of new skills, tasks, and job sites more safe, effective, and inexpensive.

Employers worldwide are increasingly adding virtual reality to their training programs, training thousands of employees faster and more effectively. The benefits of this powerful and, yes, undeniably fun medium are becoming too numerous and compelling to overlook. Here are just a few of the benefits our customers are telling us they get from VR training.

Increased Scale and Efficiency

Getting everyone through required training can be challenging, but it’s often critical to enroll and transition-out fully trained and equipped employees as quickly as possible.

Unfortunately, the more typical solutions — creating bigger classes, publishing more (frankly boring) training manuals, and assembling hours’ worth of wordy PowerPoint slides for employees to sit or click through — often degrade the overall effectiveness of training, even if the content itself is sound.

When companies attempt to boost both interest and realism by sending trainees through physical training simulations, (say an elevated platform for a heights training course off-site), these simulations are costly to use, logistically difficult to travel to, hard if not impossible to repeat, and with increased numbers of trainees comes a bottleneck that produces downtime as only one or two trainees progress through the course at a time.  

The other way they attempt to boost realism and interest is by actually shutting down an otherwise active worksite to conduct training simulations — a “solution” that carries with it a major price tag in terms of raw expense and lost productivity.

In contrast, PIXO VR’s interactive VR Training experiences allow employees to work together on a task in the same virtual environment — even if they are physically separated by thousands of miles. Adding to the efficiency, when we say “employees”, we’re not talking about one or two — PIXO’s proprietary, first-to-market technology allows up to dozens of users to participate at once.  

All of these training sessions, incidentally, can also be viewed live or recorded for later review, producing even more training opportunities.

Active Learning and (Virtual) Practice Make Perfect

It’s taken a while, but as the science has matured, companies are coming to realize their training activities would be enhanced if students had the opportunity to more freely and actively engage, especially with regard to physical activities; practicing and refining a manual task or interacting with other workers on their team or shift.

Practice makes perfect, as they say.

While it’s tough to create (or re-create) an environment where physical interaction or activity can be safely simulated, the benefits of doing so are becoming more apparent every day.

A steady stream of research is proving the superiority of VR as an active learning tool, particularly in the area of knowledge retention. Practicing a skill in VR rather than simply reading about it has shown increases in retention as much as 80%.

In effect, this means virtual practice makes perfect, too.

Gathering and Evaluating Data for Improvement

Data is always critical for improving processes and outcomes. Unfortunately, actually gathering the data can be difficult, and processing it into useful information is even more challenging.

Not so with VR. Virtual reality software can make gathering and analyzing your training data much more manageable, providing employers with unprecedented visibility into the capabilities (and shortcomings) of their workforce.  

In a virtual reality training environment, employees can be actively learning and receiving immediate feedback while trainers and employers gain insight into trends. This data can quickly inform both trainees and trainers as to what practices and procedures are valid and which ones might need to be refined for the future.

As the science suggests, VR Training delivers value to both users and organizations on Day One. But it is on Day One Hundred, or Day One Thousand — after weeks, months, or years of data on an organization’s training program is gathered and reviewed — that the ultimate value can be realized, as the business learns increasingly more, not just about its employees but about itself.

Unexpectedly Easy to Use

To some who are unfamiliar with the latest advances in the technology and its adoption, virtual reality can still seem a bit like science fiction. Add to this the fact that many people have yet to experience premium virtual reality and sometimes it still feels like a fanciful solution; a novelty.

But the fact of the matter is that VR training is a highly practical and immediately accessible solution for solving many common training challenges — and it’s getting more practical and accessible by the day.

The latest generation of VR hardware and software is nearly as easily learned and deployed as your current iPhone or Android smartphone. What’s more, the technical proficiency of students or instructors is hardly a factor. No matter their relative level of gaming experience, most who try a PIXO VR Training module for the very first time master the essential skills within a couple of minutes.  

Save Money

Most every company is spending thousands on training, and much of these dollars are being spent on non-learning costs — travel, meals, lodging, etc. — to facilitate the actual training. In other situations, the company has to shut down or suspend production to allow time or access to equipment to support necessary training. All wasted dollars.

Once again, VR training can solve many of these challenges.

A simple VR training setup facilitated by a few VR headsets and relevant software modules and you’ll be saving money while taking your training program up a notch in quality and effectiveness.

Where Do We Go From Here?

Where will virtual reality technologies take us next? If it’s like most technical innovation, we will always be marvelously surprised. For now, what we know for sure is that it’s creating vast opportunities and improvements in training, taking us further and further from the days of passive, hands-off learning, expensive on-boarding of new employees, and a myriad of other drags on productivity.

Are you considering introducing virtual reality into your safety training program? Contact one of our VR training specialists today to discuss your specific needs.


Virtual Reality, VR Training

Essential Insights on AR in a Transforming World


Artificial Reality could be the one device to disrupt the world of technology. It is opening new opportunities that will transform business, lifestyle and reality itself. Our AR research can help you understand this power, and explore the impact to almost every industry.


A Robust AR Market is Already Taking Shape


Investments in the AR market are growing. Consumers are showing interest in AR, and industry leaders recognize their enthusiasm as a potential opportunity for growth.

VC Investments in AR

Target Audiences


Growth is Expected to Be Outsized


As millions of projected users embrace AR, products and services will need to adapt. But as with most transformative technologies, adoption will be a curved line, not straight.

Size of Global VR Market by 2022
VR Users count

The Impact on Industries is Far Reaching


Across industries, AR will change how products are created and delivered, which could translate into increased productivity and operational efficiencies.











Understand the Differences of Artificial Reality


Virtual reality (VR)

Users enter fully immersive digital reality

Blocks out the user’s natural surroundings

Augmented reality (AR)

Text, sound, graphics or video is superimposed atop the physical world

Users see synthetic light bouncing off real objects

Mixed reality (MR)

Real and virtual objects are integrated into real space

Virtual objects are meant to look believable


Read Our Research on AR

For More Insights, Read the report

For a deeper look into this emerging trend, read Future Reality: VR, AR & MR Primer, part of our Transforming World series.

This article was originally posted by Bank of America. You can find the original article here:


Virtual Reality, VR Training

Virtual reality (VR) and augmented reality (AR) have the potential to become the next big computing platform, according to Goldman Sachs Research.

In the first report from a new Profiles in Innovation series, Goldman Sachs Research examines how VR—which immerses the user in a virtual world—and AR—which overlays digital information onto the physical world—can reshape existing ways of doing things, from buying a new home to interacting with a doctor or watching a concert.

Download an excerpt [30 pages] of the report below. You can also watch a video preview of the research featuring lead author Heather Bellini.

This article was originally posted by Goldman Sachs. You can find the original article here: